[Issue #4] Add SnapshotStore unit tests #31
@@ -1,11 +1,15 @@
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package store
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import (
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"fmt"
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"sync"
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"git.flowmade.one/flowmade-one/aether"
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)
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// InMemoryEventStore provides a simple in-memory event store for testing
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type InMemoryEventStore struct {
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mu sync.RWMutex
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events map[string][]*aether.Event // actorID -> events
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snapshots map[string][]*aether.ActorSnapshot // actorID -> snapshots (sorted by version)
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}
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@@ -20,6 +24,9 @@ func NewInMemoryEventStore() *InMemoryEventStore {
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// SaveEvent saves an event to the in-memory store
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func (es *InMemoryEventStore) SaveEvent(event *aether.Event) error {
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es.mu.Lock()
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defer es.mu.Unlock()
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if _, exists := es.events[event.ActorID]; !exists {
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es.events[event.ActorID] = make([]*aether.Event, 0)
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}
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@@ -29,6 +36,9 @@ func (es *InMemoryEventStore) SaveEvent(event *aether.Event) error {
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// GetEvents retrieves events for an actor from a specific version
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func (es *InMemoryEventStore) GetEvents(actorID string, fromVersion int64) ([]*aether.Event, error) {
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es.mu.RLock()
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defer es.mu.RUnlock()
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events, exists := es.events[actorID]
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if !exists {
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return []*aether.Event{}, nil
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@@ -46,6 +56,9 @@ func (es *InMemoryEventStore) GetEvents(actorID string, fromVersion int64) ([]*a
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// GetLatestVersion returns the latest version for an actor
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func (es *InMemoryEventStore) GetLatestVersion(actorID string) (int64, error) {
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es.mu.RLock()
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defer es.mu.RUnlock()
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events, exists := es.events[actorID]
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if !exists || len(events) == 0 {
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return 0, nil
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@@ -63,6 +76,13 @@ func (es *InMemoryEventStore) GetLatestVersion(actorID string) (int64, error) {
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// SaveSnapshot saves a snapshot to the in-memory store
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func (es *InMemoryEventStore) SaveSnapshot(snapshot *aether.ActorSnapshot) error {
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if snapshot == nil {
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return fmt.Errorf("snapshot cannot be nil")
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}
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es.mu.Lock()
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defer es.mu.Unlock()
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if _, exists := es.snapshots[snapshot.ActorID]; !exists {
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es.snapshots[snapshot.ActorID] = make([]*aether.ActorSnapshot, 0)
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}
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@@ -72,6 +92,9 @@ func (es *InMemoryEventStore) SaveSnapshot(snapshot *aether.ActorSnapshot) error
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// GetLatestSnapshot returns the most recent snapshot for an actor
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func (es *InMemoryEventStore) GetLatestSnapshot(actorID string) (*aether.ActorSnapshot, error) {
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es.mu.RLock()
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defer es.mu.RUnlock()
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snapshots, exists := es.snapshots[actorID]
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if !exists || len(snapshots) == 0 {
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return nil, nil
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1004
store/memory_test.go
1004
store/memory_test.go
File diff suppressed because it is too large
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