- Handle json.Marshal error in deepCopyEvent instead of silently discarding - Handle json.Unmarshal error instead of silently discarding - Add explicit error checks with panic (appropriate for internal marshaling errors) - Document that panics signal impossible conditions for valid Event structs Co-Authored-By: Claude Code <noreply@anthropic.com>
176 lines
4.9 KiB
Go
176 lines
4.9 KiB
Go
package store
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import (
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"encoding/json"
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"sync"
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"git.flowmade.one/flowmade-one/aether"
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)
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// InMemoryEventStore provides a simple in-memory event store for testing
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type InMemoryEventStore struct {
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mu sync.RWMutex
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events map[string][]*aether.Event // actorID -> events
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snapshots map[string][]*aether.ActorSnapshot // actorID -> snapshots (sorted by version)
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}
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// NewInMemoryEventStore creates a new in-memory event store
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func NewInMemoryEventStore() *InMemoryEventStore {
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return &InMemoryEventStore{
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events: make(map[string][]*aether.Event),
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snapshots: make(map[string][]*aether.ActorSnapshot),
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}
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}
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// deepCopyEvent creates a deep copy of an event to ensure immutability.
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// This prevents modifications to the event after it's been persisted.
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// Panics if JSON marshaling/unmarshaling fails, which should never occur
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// for a valid Event structure.
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func deepCopyEvent(event *aether.Event) *aether.Event {
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// Use JSON marshaling/unmarshaling for a complete deep copy
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// This ensures all nested structures (maps, slices) are copied
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data, err := json.Marshal(event)
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if err != nil {
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panic("failed to marshal event: " + err.Error())
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}
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var copy aether.Event
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err = json.Unmarshal(data, ©)
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if err != nil {
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panic("failed to unmarshal event: " + err.Error())
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}
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// Preserve empty metadata maps (JSON unmarshal converts empty map to nil)
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if event.Metadata != nil && len(event.Metadata) == 0 && copy.Metadata == nil {
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copy.Metadata = make(map[string]string)
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}
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// Preserve empty data maps
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if event.Data != nil && len(event.Data) == 0 && copy.Data == nil {
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copy.Data = make(map[string]interface{})
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}
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return ©
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}
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// SaveEvent saves an event to the in-memory store.
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// Returns VersionConflictError if the event's version is not strictly greater
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// than the current latest version for the actor.
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// The event is deep-copied before storage to ensure immutability.
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func (es *InMemoryEventStore) SaveEvent(event *aether.Event) error {
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es.mu.Lock()
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defer es.mu.Unlock()
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// Get current latest version for this actor
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currentVersion := int64(0)
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if events, exists := es.events[event.ActorID]; exists {
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for _, e := range events {
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if e.Version > currentVersion {
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currentVersion = e.Version
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}
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}
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}
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// Validate version is strictly greater than current
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if event.Version <= currentVersion {
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return &aether.VersionConflictError{
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ActorID: event.ActorID,
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AttemptedVersion: event.Version,
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CurrentVersion: currentVersion,
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}
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}
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if _, exists := es.events[event.ActorID]; !exists {
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es.events[event.ActorID] = make([]*aether.Event, 0)
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}
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// Deep copy the event before storing to ensure immutability
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storedEvent := deepCopyEvent(event)
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es.events[event.ActorID] = append(es.events[event.ActorID], storedEvent)
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return nil
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}
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// GetEvents retrieves events for an actor from a specific version
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// Returns deep copies of events to ensure immutability
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func (es *InMemoryEventStore) GetEvents(actorID string, fromVersion int64) ([]*aether.Event, error) {
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es.mu.RLock()
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defer es.mu.RUnlock()
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events, exists := es.events[actorID]
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if !exists {
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return []*aether.Event{}, nil
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}
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var filteredEvents []*aether.Event
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for _, event := range events {
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if event.Version >= fromVersion {
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// Return a deep copy to ensure immutability
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filteredEvents = append(filteredEvents, deepCopyEvent(event))
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}
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}
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return filteredEvents, nil
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}
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// GetLatestVersion returns the latest version for an actor
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func (es *InMemoryEventStore) GetLatestVersion(actorID string) (int64, error) {
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es.mu.RLock()
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defer es.mu.RUnlock()
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events, exists := es.events[actorID]
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if !exists || len(events) == 0 {
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return 0, nil
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}
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latestVersion := int64(0)
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for _, event := range events {
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if event.Version > latestVersion {
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latestVersion = event.Version
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}
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}
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return latestVersion, nil
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}
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// SaveSnapshot saves a snapshot to the in-memory store
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func (es *InMemoryEventStore) SaveSnapshot(snapshot *aether.ActorSnapshot) error {
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if snapshot == nil {
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return &snapshotNilError{}
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}
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es.mu.Lock()
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defer es.mu.Unlock()
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if _, exists := es.snapshots[snapshot.ActorID]; !exists {
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es.snapshots[snapshot.ActorID] = make([]*aether.ActorSnapshot, 0)
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}
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es.snapshots[snapshot.ActorID] = append(es.snapshots[snapshot.ActorID], snapshot)
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return nil
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}
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// GetLatestSnapshot returns the most recent snapshot for an actor
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func (es *InMemoryEventStore) GetLatestSnapshot(actorID string) (*aether.ActorSnapshot, error) {
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es.mu.RLock()
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defer es.mu.RUnlock()
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snapshots, exists := es.snapshots[actorID]
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if !exists || len(snapshots) == 0 {
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return nil, nil
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}
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var latest *aether.ActorSnapshot
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for _, snapshot := range snapshots {
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if latest == nil || snapshot.Version > latest.Version {
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latest = snapshot
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}
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}
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return latest, nil
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}
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// snapshotNilError is returned when attempting to save a nil snapshot
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type snapshotNilError struct{}
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func (e *snapshotNilError) Error() string {
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return "snapshot cannot be nil"
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}
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