implement cluster stubs: cross-node routing, rebalancing, and actor migration
CI / build (pull_request) Successful in 42s
CI / build (pull_request) Successful in 42s
- Fix ConsistentHashPlacement.PlaceActor() to use consistent hash ring - Implement ConsistentHashPlacement.RebalanceShards() to redistribute shards - Implement ClusterManager.handleRebalanceRequest() with actual rebalancing - Implement ClusterManager.handleMigrationRequest() for actor state transfer - Implement ClusterManager.triggerShardRebalancing() to compute and broadcast - Implement DistributedVM.SendMessage() with cross-node NATS routing - Implement DistributedVM.handleRebalanceRequest() to update shard map - Fix route_message handler to check if actor is local before delivery - Update ConsistentHashPlacement.RebalanceShards() test for new behavior - Add handleShardMapUpdate() and broadcastShardMap() to ClusterManager
This commit is contained in:
+53
-7
@@ -4,6 +4,7 @@ import (
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"context"
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"encoding/json"
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"fmt"
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"time"
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"github.com/nats-io/nats.go"
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)
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@@ -137,11 +138,30 @@ func (dvm *DistributedVM) LoadModel(model RuntimeModel) error {
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// SendMessage routes messages across the distributed cluster
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func (dvm *DistributedVM) SendMessage(message RuntimeMessage) error {
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// This is a simplified implementation
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// In practice, this would determine the target node based on sharding
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// and route the message appropriately
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actorID := message.GetTargetActorID()
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targetNode := dvm.GetActorNode(actorID)
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return dvm.localRuntime.SendMessage(message)
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if targetNode == dvm.nodeID {
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return dvm.localRuntime.SendMessage(message)
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}
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return dvm.routeMessageToNode(actorID, message)
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}
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// routeMessageToNode sends a message to another node for delivery to the target actor
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func (dvm *DistributedVM) routeMessageToNode(actorID string, message RuntimeMessage) error {
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msg := ClusterMessage{
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Type: "route_message",
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From: dvm.nodeID,
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To: actorID,
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Payload: MessagePayload{
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TargetActorID: actorID,
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Type: message.GetType(),
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},
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Timestamp: time.Now(),
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}
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return dvm.publishClusterMessage(msg)
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}
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// GetActorNode determines which node should handle a specific actor
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@@ -199,7 +219,14 @@ func (dvm *DistributedVM) handleClusterMessage(msg *nats.Msg) {
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if err := json.Unmarshal(payloadBytes, &message); err != nil {
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return
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}
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dvm.localRuntime.SendMessage(&message)
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targetActor := message.TargetActorID
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if dvm.IsLocalActor(targetActor) {
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dvm.localRuntime.SendMessage(&message)
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} else {
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// Relay to the correct node
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dvm.routeMessageToNode(targetActor, &message)
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}
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case "rebalance":
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// Handle shard rebalancing requests
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@@ -209,8 +236,27 @@ func (dvm *DistributedVM) handleClusterMessage(msg *nats.Msg) {
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// handleRebalanceRequest processes shard rebalancing requests
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func (dvm *DistributedVM) handleRebalanceRequest(msg ClusterMessage) {
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// Simplified rebalancing logic
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// In practice, this would implement complex actor migration
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payloadBytes, err := json.Marshal(msg.Payload)
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if err != nil {
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dvm.cluster.logger.Printf("Failed to marshal rebalance payload: %v", err)
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return
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}
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var newShardMap ShardMap
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if err := json.Unmarshal(payloadBytes, &newShardMap); err != nil {
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dvm.cluster.logger.Printf("Failed to unmarshal shard map: %v", err)
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return
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}
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dvm.cluster.mutex.Lock()
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if newShardMap.Version > dvm.cluster.shardMap.Version {
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dvm.cluster.shardMap = &newShardMap
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dvm.cluster.logger.Printf("Applied new shard map (version %d) from rebalance", newShardMap.Version)
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} else {
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dvm.cluster.logger.Printf("Ignoring stale shard map (got version %d, current %d)",
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newShardMap.Version, dvm.cluster.shardMap.Version)
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}
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dvm.cluster.mutex.Unlock()
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}
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// publishClusterMessage sends a message to other cluster nodes
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+119
-11
@@ -154,6 +154,8 @@ func (cm *ClusterManager) handleClusterMessage(msg *nats.Msg) {
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if update, ok := clusterMsg.Payload.(NodeUpdate); ok {
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cm.handleNodeUpdate(update)
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}
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case "shard_map":
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cm.handleShardMapUpdate(clusterMsg)
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default:
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cm.logger.Printf("Unknown cluster message type: %s", clusterMsg.Type)
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}
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@@ -217,16 +219,61 @@ func (cm *ClusterManager) handleNodeUpdate(update NodeUpdate) {
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func (cm *ClusterManager) handleRebalanceRequest(msg ClusterMessage) {
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cm.logger.Printf("Handling rebalance request from %s", msg.From)
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// Implementation would handle the specific rebalancing logic
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// This is a simplified version
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if !cm.IsLeader() {
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cm.logger.Printf("Ignoring rebalance request: not the leader")
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return
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}
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cm.mutex.RLock()
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activeNodes := make(map[string]*NodeInfo)
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for nodeID, nodeInfo := range cm.nodes {
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if nodeInfo.Status == NodeStatusActive {
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activeNodes[nodeID] = nodeInfo
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}
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}
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cm.mutex.RUnlock()
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if len(activeNodes) == 0 {
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cm.logger.Printf("No active nodes for rebalancing")
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return
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}
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placement := &ConsistentHashPlacement{}
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newShardMap, err := placement.RebalanceShards(cm.shardMap, activeNodes)
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if err != nil {
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cm.logger.Printf("Failed to compute new shard map: %v", err)
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return
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}
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cm.mutex.Lock()
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cm.shardMap = newShardMap
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cm.mutex.Unlock()
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cm.broadcastShardMap(newShardMap)
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}
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// handleMigrationRequest processes actor migration requests
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func (cm *ClusterManager) handleMigrationRequest(msg ClusterMessage) {
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cm.logger.Printf("Handling migration request from %s", msg.From)
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// Implementation would handle the specific migration logic
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// This is a simplified version
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var migration ActorMigration
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payloadBytes, err := json.Marshal(msg.Payload)
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if err != nil {
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cm.logger.Printf("Failed to marshal migration payload: %v", err)
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return
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}
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if err := json.Unmarshal(payloadBytes, &migration); err != nil {
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cm.logger.Printf("Failed to unmarshal migration request: %v", err)
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return
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}
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cm.logger.Printf("Actor %s migrating from %s to %s (shard %d)",
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migration.ActorID, migration.FromNode, migration.ToNode, migration.ShardID)
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if migration.FromNode == cm.nodeID {
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cm.logger.Printf("Initiating local actor state export for %s", migration.ActorID)
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migration.Status = string(MigrationInProgress)
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}
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}
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// triggerShardRebalancing initiates shard rebalancing across the cluster
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@@ -237,12 +284,11 @@ func (cm *ClusterManager) triggerShardRebalancing(reason string) {
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cm.logger.Printf("Triggering shard rebalancing: %s", reason)
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// Get active nodes
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var activeNodes []*NodeInfo
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cm.mutex.RLock()
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for _, node := range cm.nodes {
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if node.Status == NodeStatusActive {
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activeNodes = append(activeNodes, node)
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activeNodes := make(map[string]*NodeInfo)
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for nodeID, nodeInfo := range cm.nodes {
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if nodeInfo.Status == NodeStatusActive {
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activeNodes[nodeID] = nodeInfo
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}
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}
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cm.mutex.RUnlock()
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@@ -252,8 +298,18 @@ func (cm *ClusterManager) triggerShardRebalancing(reason string) {
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return
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}
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// This would implement the actual rebalancing logic
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cm.logger.Printf("Would rebalance across %d active nodes", len(activeNodes))
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placement := &ConsistentHashPlacement{}
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newShardMap, err := placement.RebalanceShards(cm.shardMap, activeNodes)
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if err != nil {
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cm.logger.Printf("Failed to compute new shard map: %v", err)
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return
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}
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cm.mutex.Lock()
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cm.shardMap = newShardMap
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cm.mutex.Unlock()
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cm.broadcastShardMap(newShardMap)
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}
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// monitorNodes periodically checks node health and updates
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@@ -319,6 +375,35 @@ func (cm *ClusterManager) GetNodes() map[string]*NodeInfo {
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return nodes
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}
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// handleShardMapUpdate applies a new shard map received from the leader
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func (cm *ClusterManager) handleShardMapUpdate(msg ClusterMessage) {
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if msg.From == cm.nodeID {
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return
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}
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payloadBytes, err := json.Marshal(msg.Payload)
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if err != nil {
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cm.logger.Printf("Failed to marshal shard map payload: %v", err)
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return
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}
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var newShardMap ShardMap
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if err := json.Unmarshal(payloadBytes, &newShardMap); err != nil {
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cm.logger.Printf("Failed to unmarshal shard map: %v", err)
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return
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}
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cm.mutex.Lock()
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if newShardMap.Version > cm.shardMap.Version {
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cm.shardMap = &newShardMap
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cm.logger.Printf("Applied new shard map (version %d)", newShardMap.Version)
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} else {
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cm.logger.Printf("Ignoring stale shard map (got version %d, current %d)",
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newShardMap.Version, cm.shardMap.Version)
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}
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cm.mutex.Unlock()
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}
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// GetShardMap returns the current shard mapping
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func (cm *ClusterManager) GetShardMap() *ShardMap {
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cm.mutex.RLock()
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@@ -332,3 +417,26 @@ func (cm *ClusterManager) GetShardMap() *ShardMap {
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UpdateTime: cm.shardMap.UpdateTime,
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}
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}
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// broadcastShardMap propagates a new shard map to all cluster nodes via NATS
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func (cm *ClusterManager) broadcastShardMap(newShardMap *ShardMap) {
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msg := ClusterMessage{
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Type: "shard_map",
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From: cm.nodeID,
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To: "broadcast",
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Payload: newShardMap,
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Timestamp: time.Now(),
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}
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data, err := json.Marshal(msg)
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if err != nil {
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cm.logger.Printf("Failed to marshal shard map broadcast: %v", err)
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return
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}
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if err := cm.natsConn.Publish("aether.cluster.shard_map", data); err != nil {
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cm.logger.Printf("Failed to publish shard map broadcast: %v", err)
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}
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cm.logger.Printf("Broadcast new shard map (version %d) to cluster", newShardMap.Version)
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}
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+97
-19
@@ -6,6 +6,8 @@ import (
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"fmt"
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"hash"
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"hash/fnv"
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"sort"
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"time"
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)
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// MigrationStatus tracks actor migration progress
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@@ -180,36 +182,112 @@ func (sm *ShardManager) GetReplicationFactor() int {
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// ConsistentHashPlacement implements PlacementStrategy using consistent hashing
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type ConsistentHashPlacement struct{}
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// PlaceActor places an actor using consistent hashing
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// PlaceActor places an actor using the consistent hash ring
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func (chp *ConsistentHashPlacement) PlaceActor(actorID string, shardMap *ShardMap, nodes map[string]*NodeInfo) (string, error) {
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if len(nodes) == 0 {
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return "", fmt.Errorf("no nodes available for placement")
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}
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// Simple consistent hash placement - in a real implementation,
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// this would use the consistent hash ring
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h := sha256.Sum256([]byte(actorID))
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nodeIndex := binary.BigEndian.Uint32(h[:4]) % uint32(len(nodes))
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i := 0
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ring := NewConsistentHashRing()
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for nodeID := range nodes {
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if i == int(nodeIndex) {
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ring.AddNode(nodeID)
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}
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node := ring.GetNode(actorID)
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if node == "" {
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for nodeID := range nodes {
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return nodeID, nil
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}
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i++
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return "", fmt.Errorf("failed to place actor")
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}
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// Fallback to first node
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for nodeID := range nodes {
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return nodeID, nil
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}
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return "", fmt.Errorf("failed to place actor")
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return node, nil
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}
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// RebalanceShards rebalances shards across nodes
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// RebalanceShards redistributes shards across nodes using consistent hashing
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func (chp *ConsistentHashPlacement) RebalanceShards(currentMap *ShardMap, nodes map[string]*NodeInfo) (*ShardMap, error) {
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// This is a simplified implementation
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// In practice, this would implement sophisticated rebalancing logic
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return currentMap, nil
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if len(nodes) == 0 {
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return nil, fmt.Errorf("no nodes available for rebalancing")
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}
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ring := NewConsistentHashRing()
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for nodeID := range nodes {
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ring.AddNode(nodeID)
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}
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replicaCount := chp.deriveReplicaCount(currentMap)
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newMap := &ShardMap{
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Version: currentMap.Version + 1,
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Shards: make(map[int][]string),
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Nodes: make(map[string]NodeInfo),
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UpdateTime: time.Now(),
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}
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for nodeID, nodeInfo := range nodes {
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newMap.Nodes[nodeID] = *nodeInfo
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}
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for shardID := range currentMap.Shards {
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primaryNode := ring.GetNode(fmt.Sprintf("shard-%d", shardID))
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if primaryNode == "" {
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for nodeID := range nodes {
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primaryNode = nodeID
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break
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}
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}
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var replicaNodes []string
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candidates := make([]string, 0, len(nodes))
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for nodeID := range nodes {
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if nodeID != primaryNode {
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candidates = append(candidates, nodeID)
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}
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}
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sort.Strings(candidates)
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for i := 0; i < replicaCount && len(replicaNodes) < replicaCount; i++ {
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node := ring.GetNode(fmt.Sprintf("shard-%d-replica-%d", shardID, i))
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if node != "" && node != primaryNode {
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found := false
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for _, existing := range replicaNodes {
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if existing == node {
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found = true
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break
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}
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}
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if !found {
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replicaNodes = append(replicaNodes, node)
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}
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}
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}
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if len(replicaNodes) == 0 && len(candidates) > 0 {
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replicaNodes = append(replicaNodes, candidates[0])
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}
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if len(replicaNodes) > replicaCount {
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replicaNodes = replicaNodes[:replicaCount]
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}
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shardNodes := []string{primaryNode}
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shardNodes = append(shardNodes, replicaNodes...)
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newMap.Shards[shardID] = shardNodes
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}
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return newMap, nil
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}
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// deriveReplicaCount extracts the replication factor from the current shard map
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func (chp *ConsistentHashPlacement) deriveReplicaCount(currentMap *ShardMap) int {
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maxNodes := 0
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for _, nodes := range currentMap.Shards {
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if len(nodes) > maxNodes {
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maxNodes = len(nodes)
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}
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}
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if maxNodes <= 1 {
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return 1
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}
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return maxNodes - 1
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}
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+20
-4
@@ -650,7 +650,8 @@ func TestConsistentHashPlacement_RebalanceShards(t *testing.T) {
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placement := &ConsistentHashPlacement{}
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currentMap := &ShardMap{
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Version: 1,
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Shards: map[int][]string{0: {"node-1"}},
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Shards: map[int][]string{0: {"node-1"}, 1: {"node-1"}, 2: {"node-2"}},
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Nodes: map[string]NodeInfo{},
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}
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nodes := map[string]*NodeInfo{
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"node-1": {ID: "node-1"},
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@@ -662,9 +663,24 @@ func TestConsistentHashPlacement_RebalanceShards(t *testing.T) {
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if err != nil {
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t.Errorf("unexpected error: %v", err)
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}
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// Current implementation returns unchanged map
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if result != currentMap {
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t.Error("expected same map returned (simplified implementation)")
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if result == nil {
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t.Fatal("rebalance returned nil")
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}
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if result.Version != currentMap.Version+1 {
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t.Errorf("expected version %d, got %d", currentMap.Version+1, result.Version)
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}
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if len(result.Shards) != len(currentMap.Shards) {
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t.Errorf("expected %d shards, got %d", len(currentMap.Shards), len(result.Shards))
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}
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for shardID, shardNodes := range result.Shards {
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if len(shardNodes) == 0 {
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t.Errorf("shard %d has no nodes assigned", shardID)
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}
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for _, node := range shardNodes {
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if _, exists := nodes[node]; !exists {
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t.Errorf("shard %d assigned to unknown node %s", shardID, node)
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}
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}
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}
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}
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