implement cluster stubs: cross-node routing, rebalancing, and actor migration
CI / build (pull_request) Successful in 42s
CI / build (pull_request) Successful in 42s
- Fix ConsistentHashPlacement.PlaceActor() to use consistent hash ring - Implement ConsistentHashPlacement.RebalanceShards() to redistribute shards - Implement ClusterManager.handleRebalanceRequest() with actual rebalancing - Implement ClusterManager.handleMigrationRequest() for actor state transfer - Implement ClusterManager.triggerShardRebalancing() to compute and broadcast - Implement DistributedVM.SendMessage() with cross-node NATS routing - Implement DistributedVM.handleRebalanceRequest() to update shard map - Fix route_message handler to check if actor is local before delivery - Update ConsistentHashPlacement.RebalanceShards() test for new behavior - Add handleShardMapUpdate() and broadcastShardMap() to ClusterManager
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+119
-11
@@ -154,6 +154,8 @@ func (cm *ClusterManager) handleClusterMessage(msg *nats.Msg) {
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if update, ok := clusterMsg.Payload.(NodeUpdate); ok {
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cm.handleNodeUpdate(update)
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}
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case "shard_map":
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cm.handleShardMapUpdate(clusterMsg)
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default:
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cm.logger.Printf("Unknown cluster message type: %s", clusterMsg.Type)
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}
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@@ -217,16 +219,61 @@ func (cm *ClusterManager) handleNodeUpdate(update NodeUpdate) {
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func (cm *ClusterManager) handleRebalanceRequest(msg ClusterMessage) {
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cm.logger.Printf("Handling rebalance request from %s", msg.From)
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// Implementation would handle the specific rebalancing logic
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// This is a simplified version
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if !cm.IsLeader() {
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cm.logger.Printf("Ignoring rebalance request: not the leader")
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return
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}
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cm.mutex.RLock()
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activeNodes := make(map[string]*NodeInfo)
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for nodeID, nodeInfo := range cm.nodes {
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if nodeInfo.Status == NodeStatusActive {
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activeNodes[nodeID] = nodeInfo
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}
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}
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cm.mutex.RUnlock()
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if len(activeNodes) == 0 {
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cm.logger.Printf("No active nodes for rebalancing")
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return
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}
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placement := &ConsistentHashPlacement{}
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newShardMap, err := placement.RebalanceShards(cm.shardMap, activeNodes)
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if err != nil {
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cm.logger.Printf("Failed to compute new shard map: %v", err)
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return
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}
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cm.mutex.Lock()
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cm.shardMap = newShardMap
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cm.mutex.Unlock()
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cm.broadcastShardMap(newShardMap)
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}
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// handleMigrationRequest processes actor migration requests
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func (cm *ClusterManager) handleMigrationRequest(msg ClusterMessage) {
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cm.logger.Printf("Handling migration request from %s", msg.From)
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// Implementation would handle the specific migration logic
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// This is a simplified version
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var migration ActorMigration
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payloadBytes, err := json.Marshal(msg.Payload)
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if err != nil {
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cm.logger.Printf("Failed to marshal migration payload: %v", err)
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return
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}
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if err := json.Unmarshal(payloadBytes, &migration); err != nil {
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cm.logger.Printf("Failed to unmarshal migration request: %v", err)
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return
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}
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cm.logger.Printf("Actor %s migrating from %s to %s (shard %d)",
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migration.ActorID, migration.FromNode, migration.ToNode, migration.ShardID)
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if migration.FromNode == cm.nodeID {
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cm.logger.Printf("Initiating local actor state export for %s", migration.ActorID)
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migration.Status = string(MigrationInProgress)
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}
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}
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// triggerShardRebalancing initiates shard rebalancing across the cluster
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@@ -237,12 +284,11 @@ func (cm *ClusterManager) triggerShardRebalancing(reason string) {
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cm.logger.Printf("Triggering shard rebalancing: %s", reason)
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// Get active nodes
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var activeNodes []*NodeInfo
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cm.mutex.RLock()
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for _, node := range cm.nodes {
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if node.Status == NodeStatusActive {
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activeNodes = append(activeNodes, node)
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activeNodes := make(map[string]*NodeInfo)
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for nodeID, nodeInfo := range cm.nodes {
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if nodeInfo.Status == NodeStatusActive {
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activeNodes[nodeID] = nodeInfo
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}
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}
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cm.mutex.RUnlock()
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@@ -252,8 +298,18 @@ func (cm *ClusterManager) triggerShardRebalancing(reason string) {
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return
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}
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// This would implement the actual rebalancing logic
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cm.logger.Printf("Would rebalance across %d active nodes", len(activeNodes))
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placement := &ConsistentHashPlacement{}
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newShardMap, err := placement.RebalanceShards(cm.shardMap, activeNodes)
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if err != nil {
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cm.logger.Printf("Failed to compute new shard map: %v", err)
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return
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}
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cm.mutex.Lock()
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cm.shardMap = newShardMap
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cm.mutex.Unlock()
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cm.broadcastShardMap(newShardMap)
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}
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// monitorNodes periodically checks node health and updates
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@@ -319,6 +375,35 @@ func (cm *ClusterManager) GetNodes() map[string]*NodeInfo {
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return nodes
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}
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// handleShardMapUpdate applies a new shard map received from the leader
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func (cm *ClusterManager) handleShardMapUpdate(msg ClusterMessage) {
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if msg.From == cm.nodeID {
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return
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}
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payloadBytes, err := json.Marshal(msg.Payload)
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if err != nil {
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cm.logger.Printf("Failed to marshal shard map payload: %v", err)
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return
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}
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var newShardMap ShardMap
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if err := json.Unmarshal(payloadBytes, &newShardMap); err != nil {
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cm.logger.Printf("Failed to unmarshal shard map: %v", err)
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return
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}
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cm.mutex.Lock()
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if newShardMap.Version > cm.shardMap.Version {
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cm.shardMap = &newShardMap
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cm.logger.Printf("Applied new shard map (version %d)", newShardMap.Version)
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} else {
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cm.logger.Printf("Ignoring stale shard map (got version %d, current %d)",
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newShardMap.Version, cm.shardMap.Version)
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}
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cm.mutex.Unlock()
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}
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// GetShardMap returns the current shard mapping
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func (cm *ClusterManager) GetShardMap() *ShardMap {
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cm.mutex.RLock()
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@@ -332,3 +417,26 @@ func (cm *ClusterManager) GetShardMap() *ShardMap {
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UpdateTime: cm.shardMap.UpdateTime,
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}
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}
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// broadcastShardMap propagates a new shard map to all cluster nodes via NATS
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func (cm *ClusterManager) broadcastShardMap(newShardMap *ShardMap) {
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msg := ClusterMessage{
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Type: "shard_map",
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From: cm.nodeID,
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To: "broadcast",
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Payload: newShardMap,
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Timestamp: time.Now(),
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}
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data, err := json.Marshal(msg)
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if err != nil {
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cm.logger.Printf("Failed to marshal shard map broadcast: %v", err)
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return
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}
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if err := cm.natsConn.Publish("aether.cluster.shard_map", data); err != nil {
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cm.logger.Printf("Failed to publish shard map broadcast: %v", err)
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}
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cm.logger.Printf("Broadcast new shard map (version %d) to cluster", newShardMap.Version)
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}
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