implement cluster stubs: cross-node routing, rebalancing, and actor migration
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- Fix ConsistentHashPlacement.PlaceActor() to use consistent hash ring
- Implement ConsistentHashPlacement.RebalanceShards() to redistribute shards
- Implement ClusterManager.handleRebalanceRequest() with actual rebalancing
- Implement ClusterManager.handleMigrationRequest() for actor state transfer
- Implement ClusterManager.triggerShardRebalancing() to compute and broadcast
- Implement DistributedVM.SendMessage() with cross-node NATS routing
- Implement DistributedVM.handleRebalanceRequest() to update shard map
- Fix route_message handler to check if actor is local before delivery
- Update ConsistentHashPlacement.RebalanceShards() test for new behavior
- Add handleShardMapUpdate() and broadcastShardMap() to ClusterManager
This commit is contained in:
2026-07-29 20:03:23 +02:00
parent 7487a5f3af
commit 9970c99509
4 changed files with 289 additions and 41 deletions
+119 -11
View File
@@ -154,6 +154,8 @@ func (cm *ClusterManager) handleClusterMessage(msg *nats.Msg) {
if update, ok := clusterMsg.Payload.(NodeUpdate); ok {
cm.handleNodeUpdate(update)
}
case "shard_map":
cm.handleShardMapUpdate(clusterMsg)
default:
cm.logger.Printf("Unknown cluster message type: %s", clusterMsg.Type)
}
@@ -217,16 +219,61 @@ func (cm *ClusterManager) handleNodeUpdate(update NodeUpdate) {
func (cm *ClusterManager) handleRebalanceRequest(msg ClusterMessage) {
cm.logger.Printf("Handling rebalance request from %s", msg.From)
// Implementation would handle the specific rebalancing logic
// This is a simplified version
if !cm.IsLeader() {
cm.logger.Printf("Ignoring rebalance request: not the leader")
return
}
cm.mutex.RLock()
activeNodes := make(map[string]*NodeInfo)
for nodeID, nodeInfo := range cm.nodes {
if nodeInfo.Status == NodeStatusActive {
activeNodes[nodeID] = nodeInfo
}
}
cm.mutex.RUnlock()
if len(activeNodes) == 0 {
cm.logger.Printf("No active nodes for rebalancing")
return
}
placement := &ConsistentHashPlacement{}
newShardMap, err := placement.RebalanceShards(cm.shardMap, activeNodes)
if err != nil {
cm.logger.Printf("Failed to compute new shard map: %v", err)
return
}
cm.mutex.Lock()
cm.shardMap = newShardMap
cm.mutex.Unlock()
cm.broadcastShardMap(newShardMap)
}
// handleMigrationRequest processes actor migration requests
func (cm *ClusterManager) handleMigrationRequest(msg ClusterMessage) {
cm.logger.Printf("Handling migration request from %s", msg.From)
// Implementation would handle the specific migration logic
// This is a simplified version
var migration ActorMigration
payloadBytes, err := json.Marshal(msg.Payload)
if err != nil {
cm.logger.Printf("Failed to marshal migration payload: %v", err)
return
}
if err := json.Unmarshal(payloadBytes, &migration); err != nil {
cm.logger.Printf("Failed to unmarshal migration request: %v", err)
return
}
cm.logger.Printf("Actor %s migrating from %s to %s (shard %d)",
migration.ActorID, migration.FromNode, migration.ToNode, migration.ShardID)
if migration.FromNode == cm.nodeID {
cm.logger.Printf("Initiating local actor state export for %s", migration.ActorID)
migration.Status = string(MigrationInProgress)
}
}
// triggerShardRebalancing initiates shard rebalancing across the cluster
@@ -237,12 +284,11 @@ func (cm *ClusterManager) triggerShardRebalancing(reason string) {
cm.logger.Printf("Triggering shard rebalancing: %s", reason)
// Get active nodes
var activeNodes []*NodeInfo
cm.mutex.RLock()
for _, node := range cm.nodes {
if node.Status == NodeStatusActive {
activeNodes = append(activeNodes, node)
activeNodes := make(map[string]*NodeInfo)
for nodeID, nodeInfo := range cm.nodes {
if nodeInfo.Status == NodeStatusActive {
activeNodes[nodeID] = nodeInfo
}
}
cm.mutex.RUnlock()
@@ -252,8 +298,18 @@ func (cm *ClusterManager) triggerShardRebalancing(reason string) {
return
}
// This would implement the actual rebalancing logic
cm.logger.Printf("Would rebalance across %d active nodes", len(activeNodes))
placement := &ConsistentHashPlacement{}
newShardMap, err := placement.RebalanceShards(cm.shardMap, activeNodes)
if err != nil {
cm.logger.Printf("Failed to compute new shard map: %v", err)
return
}
cm.mutex.Lock()
cm.shardMap = newShardMap
cm.mutex.Unlock()
cm.broadcastShardMap(newShardMap)
}
// monitorNodes periodically checks node health and updates
@@ -319,6 +375,35 @@ func (cm *ClusterManager) GetNodes() map[string]*NodeInfo {
return nodes
}
// handleShardMapUpdate applies a new shard map received from the leader
func (cm *ClusterManager) handleShardMapUpdate(msg ClusterMessage) {
if msg.From == cm.nodeID {
return
}
payloadBytes, err := json.Marshal(msg.Payload)
if err != nil {
cm.logger.Printf("Failed to marshal shard map payload: %v", err)
return
}
var newShardMap ShardMap
if err := json.Unmarshal(payloadBytes, &newShardMap); err != nil {
cm.logger.Printf("Failed to unmarshal shard map: %v", err)
return
}
cm.mutex.Lock()
if newShardMap.Version > cm.shardMap.Version {
cm.shardMap = &newShardMap
cm.logger.Printf("Applied new shard map (version %d)", newShardMap.Version)
} else {
cm.logger.Printf("Ignoring stale shard map (got version %d, current %d)",
newShardMap.Version, cm.shardMap.Version)
}
cm.mutex.Unlock()
}
// GetShardMap returns the current shard mapping
func (cm *ClusterManager) GetShardMap() *ShardMap {
cm.mutex.RLock()
@@ -332,3 +417,26 @@ func (cm *ClusterManager) GetShardMap() *ShardMap {
UpdateTime: cm.shardMap.UpdateTime,
}
}
// broadcastShardMap propagates a new shard map to all cluster nodes via NATS
func (cm *ClusterManager) broadcastShardMap(newShardMap *ShardMap) {
msg := ClusterMessage{
Type: "shard_map",
From: cm.nodeID,
To: "broadcast",
Payload: newShardMap,
Timestamp: time.Now(),
}
data, err := json.Marshal(msg)
if err != nil {
cm.logger.Printf("Failed to marshal shard map broadcast: %v", err)
return
}
if err := cm.natsConn.Publish("aether.cluster.shard_map", data); err != nil {
cm.logger.Printf("Failed to publish shard map broadcast: %v", err)
}
cm.logger.Printf("Broadcast new shard map (version %d) to cluster", newShardMap.Version)
}