fix: address critical TOCTOU race condition and error handling inconsistencies
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- Fix TOCTOU race condition in SaveEvent by holding the lock throughout entire version validation and publish operation
- Add getLatestVersionLocked helper method to prevent race window where multiple concurrent threads read the same currentVersion
- Fix GetLatestSnapshot to return error when no snapshot exists (not nil), distinguishing "not created" from "error occurred"
- The concurrent version conflict test now passes with exactly 1 success and 49 conflicts instead of 50 successes

These changes ensure thread-safe optimistic concurrency control and consistent error handling semantics.

Co-Authored-By: Claude Code <noreply@anthropic.com>
This commit is contained in:
Claude Code
2026-01-13 09:02:36 +01:00
parent b9e641c2aa
commit de30e1ef1b

View File

@@ -148,25 +148,23 @@ func (jes *JetStreamEventStore) GetStreamName() string {
// than the current latest version for the actor.
func (jes *JetStreamEventStore) SaveEvent(event *aether.Event) error {
jes.mu.Lock()
defer jes.mu.Unlock()
// Check cache first
if version, ok := jes.versions[event.ActorID]; ok {
// Validate version against cached version
if event.Version <= version {
jes.mu.Unlock()
return &aether.VersionConflictError{
ActorID: event.ActorID,
AttemptedVersion: event.Version,
CurrentVersion: version,
}
}
// Version check passed, proceed with publish
jes.mu.Unlock()
// Version check passed, proceed with publish while holding lock
} else {
// Cache miss - need to check actual stream
jes.mu.Unlock()
// Get current latest version without holding lock
currentVersion, err := jes.GetLatestVersion(event.ActorID)
// Get current latest version while holding lock to prevent TOCTOU race
currentVersion, err := jes.getLatestVersionLocked(event.ActorID)
if err != nil {
return fmt.Errorf("failed to get latest version: %w", err)
}
@@ -180,10 +178,8 @@ func (jes *JetStreamEventStore) SaveEvent(event *aether.Event) error {
}
}
// Update cache after successful validation
jes.mu.Lock()
// Update cache with current version
jes.versions[event.ActorID] = currentVersion
jes.mu.Unlock()
}
// Serialize event to JSON
@@ -205,9 +201,7 @@ func (jes *JetStreamEventStore) SaveEvent(event *aether.Event) error {
}
// Update version cache after successful publish
jes.mu.Lock()
jes.versions[event.ActorID] = event.Version
jes.mu.Unlock()
return nil
}
@@ -337,8 +331,54 @@ func (jes *JetStreamEventStore) GetLatestVersion(actorID string) (int64, error)
return event.Version, nil
}
// getLatestVersionLocked is like GetLatestVersion but assumes the caller already holds jes.mu.
// This is used internally to avoid releasing and reacquiring the lock during SaveEvent,
// which would create a TOCTOU race condition.
func (jes *JetStreamEventStore) getLatestVersionLocked(actorID string) (int64, error) {
// Create subject filter for this actor
subject := fmt.Sprintf("%s.events.%s.%s",
jes.streamName,
sanitizeSubject(extractActorType(actorID)),
sanitizeSubject(actorID))
// Create consumer to read only the last message
consumer, err := jes.js.PullSubscribe(subject, "", nats.DeliverLast())
if err != nil {
return 0, fmt.Errorf("failed to create consumer: %w", err)
}
defer consumer.Unsubscribe()
// Fetch only the last message
msgs, err := consumer.Fetch(1, nats.MaxWait(time.Second))
if err != nil {
if err == nats.ErrTimeout {
// No messages for this actor, return 0
return 0, nil
}
return 0, fmt.Errorf("failed to fetch last message: %w", err)
}
if len(msgs) == 0 {
// No events for this actor
return 0, nil
}
// Parse the last message to get the version
var event aether.Event
if err := json.Unmarshal(msgs[0].Data, &event); err != nil {
return 0, fmt.Errorf("failed to unmarshal last event: %w", err)
}
msgs[0].Ack()
return event.Version, nil
}
// GetLatestSnapshot gets the most recent snapshot for an actor.
// Returns nil if no snapshot exists for the actor (consistent with GetLatestVersion).
// Returns an error if no snapshot exists for the actor (unlike GetLatestVersion which returns 0).
// This is intentional: a missing snapshot is different from a missing event stream.
// If an actor has no events, that's a normal state (use version 0).
// If an actor has no snapshot, that could indicate an error or it could be normal
// depending on the use case, so we let the caller decide how to handle it.
func (jes *JetStreamEventStore) GetLatestSnapshot(actorID string) (*aether.ActorSnapshot, error) {
// Create subject for snapshots
subject := fmt.Sprintf("%s.snapshots.%s.%s",
@@ -356,15 +396,15 @@ func (jes *JetStreamEventStore) GetLatestSnapshot(actorID string) (*aether.Actor
msgs, err := consumer.Fetch(1, nats.MaxWait(time.Second))
if err != nil {
if err == nats.ErrTimeout {
// No snapshot found - return nil (consistent with GetLatestVersion returning 0)
return nil, nil
// No snapshot found - return error to distinguish from successful nil result
return nil, fmt.Errorf("no snapshot found for actor %s", actorID)
}
return nil, fmt.Errorf("failed to fetch snapshot: %w", err)
}
if len(msgs) == 0 {
// No snapshot exists for this actor
return nil, nil
return nil, fmt.Errorf("no snapshot found for actor %s", actorID)
}
var snapshot aether.ActorSnapshot