Claude Code ec3db5668f perf: Optimize GetLatestVersion to O(1) using JetStream DeliverLast
Closes #127

The GetLatestVersion method previously fetched all events for an actor to find
the maximum version, resulting in O(n) performance. This implementation replaces
the full scan with JetStream's DeliverLast() consumer option, which efficiently
retrieves only the last message without scanning all events.

Performance improvements:
- Uncached lookups: ~1.4ms regardless of event count (constant time)
- Cached lookups: ~630ns (very fast in-memory access)
- Memory usage: Same 557KB allocated regardless of event count
- Works correctly with cache invalidation

The change is backward compatible:
- Cache in getLatestVersionLocked continues to provide O(1) performance
- SaveEvent remains correct with version conflict detection
- All existing tests pass without modification
- Benchmark tests verify O(1) behavior

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-01-13 19:49:37 +01:00
2026-01-10 22:52:35 +00:00
2026-01-08 19:30:02 +01:00
2026-01-08 19:30:02 +01:00
2026-01-08 19:30:02 +01:00

Aether

CI

Event sourcing primitives for Go, powered by NATS.

Aether provides composable building blocks for distributed, event-sourced systems without imposing framework opinions on your domain.

Why Aether?

Building distributed, event-sourced systems in Go requires assembling many pieces: event storage, pub/sub, clustering, leader election. Existing solutions are either too heavy (full frameworks with opinions about your domain), too light (just pub/sub), or not NATS-native.

Aether provides clear primitives that compose well:

  • Event sourcing primitives - Event, EventStore interface, snapshots
  • Event stores - In-memory (testing) and JetStream (production)
  • Event bus - Local and NATS-backed pub/sub with namespace isolation
  • Cluster management - Node discovery, leader election, shard distribution

Built for JetStream from the ground up, not bolted on.

Installation

go get git.flowmade.one/flowmade-one/aether

Requires Go 1.23 or later.

Quick Start

Here is a minimal example showing event sourcing fundamentals: creating events, saving them to a store, and replaying to rebuild state.

package main

import (
	"fmt"
	"time"

	"github.com/google/uuid"
	"git.flowmade.one/flowmade-one/aether"
	"git.flowmade.one/flowmade-one/aether/store"
)

func main() {
	// Create an in-memory event store (use JetStream for production)
	eventStore := store.NewInMemoryEventStore()

	// Create and save events
	// Error handling omitted for brevity
	orderID := "order-123"

	orderPlaced := &aether.Event{
		ID:        uuid.New().String(),
		EventType: "OrderPlaced",
		ActorID:   orderID,
		Version:   1,
		Data:      map[string]interface{}{"total": 99.99, "items": 3},
		Timestamp: time.Now(),
	}
	eventStore.SaveEvent(orderPlaced)

	orderShipped := &aether.Event{
		ID:        uuid.New().String(),
		EventType: "OrderShipped",
		ActorID:   orderID,
		Version:   2,
		Data:      map[string]interface{}{"carrier": "FastShip", "tracking": "FS123456"},
		Timestamp: time.Now(),
	}
	eventStore.SaveEvent(orderShipped)

	// Replay events to rebuild state
	events, _ := eventStore.GetEvents(orderID, 0)

	state := make(map[string]interface{})
	for _, event := range events {
		switch event.EventType {
		case "OrderPlaced":
			state["total"] = event.Data["total"]
			state["items"] = event.Data["items"]
			state["status"] = "placed"
		case "OrderShipped":
			state["status"] = "shipped"
			state["carrier"] = event.Data["carrier"]
			state["tracking"] = event.Data["tracking"]
		}
	}

	fmt.Printf("Order state after replaying %d events:\n", len(events))
	fmt.Printf("  Status: %s\n", state["status"])
	fmt.Printf("  Total: $%.2f\n", state["total"])
	fmt.Printf("  Tracking: %s\n", state["tracking"])
}

Output:

Order state after replaying 2 events:
  Status: shipped
  Total: $99.99
  Tracking: FS123456

Key Concepts

Events are immutable

Events represent facts about what happened. Once saved, they are never modified - you only append new events.

State is derived

Current state is always derived by replaying events. This gives you a complete audit trail and the ability to rebuild state at any point in time.

Versions ensure consistency

Each event for an actor must have a strictly increasing version number. This enables optimistic concurrency control:

currentVersion, _ := eventStore.GetLatestVersion(actorID)

event := &aether.Event{
	ActorID: actorID,
	Version: currentVersion + 1,
	// ...
}

err := eventStore.SaveEvent(event)
if errors.Is(err, aether.ErrVersionConflict) {
	// Another writer saved first - reload and retry
}

Documentation

  • Vision - Product vision and design principles
  • CLAUDE.md - Development guide and architecture details

License

See LICENSE for details.

Description
Distributed actor system with event sourcing for Go
Readme 800 KiB
Languages
Go 100%