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WASM reactive UI framework for Go: - reactive/ - Signal[T], Effect, Runtime - ui/ - Button, Text, Input, View, Canvas, SVG components - navigation/ - Router, guards, history management - auth/ - OIDC client for WASM applications - host/ - Static file server Extracted from arcadia as open-source component. Co-Authored-By: Claude <noreply@anthropic.com>
37 lines
969 B
Go
37 lines
969 B
Go
//go:build js && wasm
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package ui
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import "log"
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// CanvasWarning represents a type of canvas warning
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type CanvasWarning int
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const (
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WarnItemNotFound CanvasWarning = iota
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WarnConnectionNotFound
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WarnInvalidOperation
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WarnSelfConnection
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WarnMissingCallback
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)
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// warningNames maps warning types to human-readable names
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var warningNames = map[CanvasWarning]string{
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WarnItemNotFound: "ItemNotFound",
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WarnConnectionNotFound: "ConnectionNotFound",
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WarnInvalidOperation: "InvalidOperation",
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WarnSelfConnection: "SelfConnection",
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WarnMissingCallback: "MissingCallback",
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}
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// LogCanvasWarning logs a warning for recoverable canvas issues.
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// These are situations where the operation cannot complete but the
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// application can continue safely.
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func LogCanvasWarning(warn CanvasWarning, format string, args ...any) {
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name := warningNames[warn]
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if name == "" {
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name = "Unknown"
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}
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log.Printf("[Canvas %s] "+format, append([]any{name}, args...)...)
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}
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